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Monthly Archives: August 2010
Virtual world success factors
Here’s an interesting article detailing one perspective on what makes virtual worlds effective — or not. The author suggests that, currently, most virtual worlds do not maximize their potential enough to be attractive to most business or educational organizations — … Continue reading
Posted in serious games, virtual worlds
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Virtual relationships as satisfying as physical ones
VWN is reporting a study by LMU professor R. Gilbert suggests that most of those surveyed who are involved in a romantic relationship in Second Life find the relationship to be as or more satisfying than ones in which participants … Continue reading
Best virtual has a touch of reality
Interesting read in the NY Times recently, noting a common theme among many successful commercial games: the ability to connect gameplay to certain aspects of physical reality. This comment, in particular, caught my eye: Elves and fairies and dragons are all … Continue reading
Posted in General
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